| AbstractGameObjectAttributesTab<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
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| ArchTab<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
The "Arch" tab in the archetype chooser.
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| ErrorListView<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An ErrorPanel displays errors to the user.
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| EventsTab<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
The "Events" tab in the game object attributes panel.
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| FaceTab<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
The "Face" tab in the archetype chooser.
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| GameObjectAttributesControl<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Common base class for the panel that allows users to edit a GameObject's
attributes.
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| GameObjectAttributesModel<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
The model of the game object attributes dialog.
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| MsgTextTab<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
The "Msg Text" tab in the game object attributes panel.
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| TextEditorTab<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
The tab containing the game object text editor.
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