Package net.sf.gridarta.model.archetypetype

Defines types of GameObjects with corresponding attributes. The game servers use different types of game objects, such as floors, monsters, traps, etc. Each of these types uses a specific set of attributes. Gridarta has no built-in knowledge about these. Instead it reads a configuration file, "types.xml", which defines game object types with corresponding attributes.

ArchetypeTypeSetParser implements a parser for the "types.xml" file. ArchetypeTypeSet is a model class that stores all type definitions.