| AbstractMapCursorAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Abstract base class for actions that have to track the current map cursor.
|
| AbstractMoveSquareAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
|
| AbstractSelectionAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Abstract base class for actions that change the current selection.
|
| AddBookmarkAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An EditorAction that creates a new bookmark for the current map.
|
| AddToSelectionAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An EditorAction that adds the current pre-selection to the
selection.
|
| ArchAttributesAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An EditorAction that opens the game object attributes dialog for the
currently selected game object.
|
| BrowseArchetypesAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
|
| CleanCompletelyBlockedSquaresAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
|
| CloseAllMapsAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
|
| CollectArchesAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
|
| CollectSpellsAction |
|
| ControlClientAction |
|
| ControlServerAction |
|
| DeleteArchAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An EditorAction that deletes the currently selected game object.
|
| DisplayArchetypeNamesAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
|
| DisplayGameObjectNamesAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
|
| DisplayIconsOnlyAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
|
| EditScriptAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
|
| ExitAction |
|
| FindArchetypesAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
|
| GcAction |
|
| GoLocationAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
|
| GrowSelectionAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An EditorAction that grows the current selection by one map square.
|
| InsertArchAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An EditorAction that inserts a new game object into the current map.
|
| LightVisibleAction |
An EditorAction that toggles whether map lighting is visible.
|
| ManageBookmarksAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
|
| MoveSquareBottomAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
|
| MoveSquareDownAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
|
| MoveSquareEnvAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
|
| MoveSquareInvAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
|
| MoveSquareNextAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
|
| MoveSquarePrevAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
|
| MoveSquareTopAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
|
| MoveSquareUpAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
|
| NewMapAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
|
| OpenFileAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
|
| OptionsAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
|
| ReleaseDragAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An EditorAction that finishes a selection process when the mouse
button is released.
|
| ReloadFacesAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
|
| SaveAllMapsAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
|
| SelectArchAboveAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An EditorAction that selects the game object above the current game
object.
|
| SelectArchBelowAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An EditorAction that selects the game object below the current game
object.
|
| SelectSquareAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An EditorAction that toggles the current pre-selection in the
selection.
|
| ShortcutsAction |
|
| ShowHelpAction |
|
| ShrinkSelectionAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An EditorAction that shrinks the current selection by one map
square.
|
| StartStopDragAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
|
| SubFromSelectionAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An EditorAction that removes the current pre-selection from the
selection.
|
| TipOfTheDayAction |
|
| ValidateMapAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
An EditorAction that runs the map validator on the current map.
|
| ViewTreasurelistsAction |
|
| ZoomAction<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Shows an image of the current map and allows the user to save it.
|