Class AttachTiledMaps<G extends GameObject<G,​A,​R>,​A extends MapArchObject<A>,​R extends Archetype<G,​A,​R>>


  • public class AttachTiledMaps<G extends GameObject<G,​A,​R>,​A extends MapArchObject<A>,​R extends Archetype<G,​A,​R>>
    extends java.lang.Object
    Attaches maps to adjacent tiled maps.
    • Constructor Summary

      Constructors 
      Constructor Description
      AttachTiledMaps​(@NotNull MapManager<G,​A,​R> mapManager, @NotNull TileLink @NotNull [] tileLinks)
      Creates a new instance.
    • Method Summary

      All Methods Instance Methods Concrete Methods 
      Modifier and Type Method Description
      void attachTiledMaps​(@NotNull MapModel<G,​A,​R> mapModel, @NotNull java.lang.String @NotNull [] tilePaths, @NotNull java.io.File mapsDirectory, boolean performAction)
      Updates tile paths of a map.
      • Methods inherited from class java.lang.Object

        clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait