Interface InsertionMode

    • Method Detail

      • insert

        <G extends GameObject<G,​A,​R>,​A extends MapArchObject<A>,​R extends Archetype<G,​A,​R>> void insert​(@NotNull
                                                                                                                                            G gameObject,
                                                                                                                                            @NotNull
                                                                                                                                            @NotNull MapSquare<G,​A,​R> mapSquare)
        Inserts a GameObject into a MapSquare.
        Type Parameters:
        G - the game object type of the object
        A - the map arch object type of the object
        R - the archetype type of the object
        Parameters:
        gameObject - the game object to insert
        mapSquare - the map square to modify