| AboveFloorInsertionMode |
Insert right above the topmost floor square.
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| AbsoluteMapPath |
A MapPath that is absolute, that is, it starts with a "/".
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| AutoInsertionMode |
Automatically guess the insertion position.
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| BelowFloorInsertionMode |
Insert right below the bottommost floor square.
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| BottommostInsertionMode |
Insert bottommost.
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| DefaultMapModel<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Implementation of MapModel that covers the similarities between
crossfire and daimonin.
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| FilterGameObjectIterator<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
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| InsertionModeSet<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
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| LightMapModelTracker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Tracks a MapModel for light emitting game objects.
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| MapFile |
The location of a map file with a map directory.
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| MapModelFactory<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
A factory for creating MapModel instances.
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| MapPathUtils |
Utility class for MapPath related functions.
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| MapSquare<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
A single Map Square.
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| MapSquareGrid<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
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| MapSquareIterator<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Iterator for iterating over all squares of a model.
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| RelativeMapPath |
Represents a maps directory local map path.
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| SavedSquares<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Records a set of changed map squares.
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| TopLevelGameObjectIterator<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
Iterator for iterating over top-level game object of a map model.
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| TopmostInsertionMode |
Insert topmost.
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