Class MapDifficultyChecker<G extends GameObject<G,​A,​R>,​A extends MapArchObject<A>,​R extends Archetype<G,​A,​R>>

    • Constructor Detail

      • MapDifficultyChecker

        public MapDifficultyChecker​(@NotNull
                                    @NotNull ValidatorPreferences validatorPreferences,
                                    int minDifficulty,
                                    int maxDifficulty)
        Creates a new instance.
        Parameters:
        validatorPreferences - the validator preferences to use
        minDifficulty - the minimal acceptable difficulty
        maxDifficulty - the maximal acceptable difficulty